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Best scoundrel master spell
Best scoundrel master spell












best scoundrel master spell
  1. BEST SCOUNDREL MASTER SPELL HOW TO
  2. BEST SCOUNDREL MASTER SPELL MANUAL

If the item you placed on their person is somehow volatile (such as a vial of alchemist’s fire or an Alchemy sphere formula), you can rig that item to explode at the end of your turn, as if you had made a successful attack with it. Whenever you successfully steal from a target, you may replace what you stole with a different item with no additional checks or actions, placing it in either an empty hand or pocket of the creature. Ranged Trickery (trick)Īs long as you have martial focus, you may use dirty trick against a creature within 10 feet. You force the target to move 5 feet in any direction of your choice. The target suffers the effects of both dirty tricks, and removing both penalties usually requires separate actions. This means you could both tie up their clothing and throw sand in their eyes, box their ears and trap them in their clothing, etc. Whenever you successfully use dirty trick, you may expend your martial focus to perform two dirty tricks on them instead of just one. Whenever you successfully use steal, you may steal up to two items from the target of your maneuver instead of one. Scoundrel Basic Talents Trick Talents Cleaned Out (trick) You may plant an item instead of taking an item with a similar check. You have disadvantage on this check if the target object is securely fastened (such as a backpack they are wearing or a sword inside its scabbard at their belt). This is contested by their Wisdom (Perception) skill if they are not aware of you, or their Strength (Athletics) or Dexterity (Acrobatics) skill if they are aware of you. You may make a Dexterity (Sleight of Hand) check as an action to take something from a target. The GM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person’s pocket.

BEST SCOUNDREL MASTER SPELL MANUAL

Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The target has advantage on its ability check if it is larger than the attacking creature or disadvantage if it is smaller. The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item. The attacker makes an attack roll contested by the target’s Strength (Athletics) check or Dexterity (Acrobatics) check. DisarmĪ creature can use a weapon attack to knock a weapon or another item from a target’s grasp. Usually, a target can spend an action to rub out their eyes, untie their clothing, or otherwise undo the dirty trick and end this effect early. Depending on the exact dirty trick performed, if you succeed, you could make the creature deafened for 1 minute, knock the target prone, the target’s movement speed is reduced by half for 1 minute, the target is grappled for 1 round, or blind the target for 1 round, or something else similar. The GM determines the exact dirty tricks available depending on what the target is wearing, what is nearby, or how you plan to inhibit it. You must make a Dexterity ability (Sleight of Hand) check contested by that creature’s Strength (Athletics) or Dexterity (Acrobatics) check. You must meet the prerequisites of the talent before you may add its effects.Īs an action, you may attempt to gouge a creature’s eyes, kick dirt in its face, box its ears, tangle its limbs together, tie their clothing in a knot, or any other, similarly underhanded maneuver. You may apply the benefits of a single (trick) talent to a dirty trick or steal. You also gain one (trick) talent of your choice. You may use Steal not only to take objects, but also to take objects from a target’s hand, as if performing a disarm.

best scoundrel master spell

If you already have proficiency in Sleight of Hand, you instead gain a bonus talent from this sphere. When you gain the Scoundrel sphere, you gain proficiency in Sleight of Hand.

BEST SCOUNDREL MASTER SPELL HOW TO

Masters of subtlety and guile, practitioners of the Scoundrel sphere know how to best manipulate opponents into dropping their guard before taking them for everything they have.














Best scoundrel master spell